.NET Game Programming with DirectX 9.0
 | Written in easy-to-understand language, this book is a must-read if you'd like to create out-of-the-ordinary, yet simple games... | 2D Artwork and 3D Modeling for Game Artists (Premier Press Game Development (Software))
 | Take your games to the next level! 2D Artwork and 3D Modeling for Game Artists is the perfect stepping stone for beginning or intermediate game artists entering the gaming industry... | 3D Game Engine Architecture, First Edition : Engineering Real-Time Applications with Wild Magic (The Morgan Kaufmann Series in Interactive 3D Technology)
 | Dave Eberly's 3D Game Engine Design was the first professional guide to the essential concepts and algorithms of real-time 3D engines and quickly became a classic of game development... | 3D Game Engine Programming (Game Development Series)
 | Developing your own 3D game engine can be a demanding task... | 3D Game Programming All in One
 | Get ready for an amazing journey into the world of game development! "3D Game Programming All in One" is your one-stop tour guide into this new world... | 3D Game Textures: Create Professional Game Art Using Photoshop
 | Game artists, architects, simulation developers, web designers and enthusiasts alike can learn to create everything from bricks to books in Photoshop with this step-by-step instructional guide... | Advanced 2D Game Development
 | Get ready to build a complete, professional-quality 2D game engine from start to finish! "Advanced 2D Game Development" is your comprehensive guide to 2D game development using DirectX in the C programming language... | Advanced 3-D Game Programming with DirectX 8.0 (With CD-ROM)
 | Microsoft's DirectX is a powerful set of application programming interfaces used for multimedia application development... | Advanced 3D Game Programming with DirectX 9.0
 | Text is an update to the prior text, Advanced 3D Game Programming Using DirectX 8... | AI for Computer Games and Animation: A Cognitive Modeling Approach
 | Simply put, AI for Games and Animation: A Cognitive Modeling Approach shows how video game characters can be taught to "think" for themselves... | AI for Game Developers
 | Written for the novice AI programmer, AI for Game Developers introduces you to techniques such as finite state machines, fuzzy logic, neural networks, and many others, in straightforward, easy-to-understand language, supported with code samples throughout the entire book (written in C/C )... | Algorithmic Game Theory
 | In the last few years game theory has had a substantial impact on computer science, especially on Internet- and e-commerce-related issues... | Algorithms and Networking for Computer Games
 | Algorithms and Networking for Computer Games is an essential guide to solving the algorithmic and networking problems of modern commercial computer games, written from the perspective of a computer scientist... | Andrew Rollings and Ernest Adams on Game Design
 | How often have you heard "anyone can design a game?" While it seems likean easy job, game ideas are cheap and plentiful... | Audio Programming for Interactive Games
 | Martin Wilde's cutting-edge exploration of the creative potential of game audio systems addresses the latest working methods of those involved in creating and programming immersive, interactive and non-linear audio for games... | Awesome 3d Game Development: No Programming Required (Game Development Series)
 | Awesome 3D Game Development: No Programming Required teaches aspiring game developers how to create their own computer games without programming skills and provides an in-depth understanding of how the game design process works... | Awesome Game Creation: No Programming Required, Third Edition (Game Development)
 | This is one of the first books CRM published in game development and it has been very successful... | Beginning .NET Game Programming in VB .NET
 | Beginning ... | Beginning 3D Game Programming
 | There are many programming hobbyists who write 2D games but there are far fewer that grasp the concepts of 3D programming... | Beginning C# Game Programming
 | Are you ready to try your hand at programming games using C#? "Beginning C# Game Programming" is your ideal introductory guide?designed to jumpstart your experience with C# and DirectX 9... | Beginning C++ Game Programming (Game Development Series)
 | Interactivity?the unique feature that sets games apart from other forms of entertainment... | Beginning Game Art in 3ds Max 8
 | Are you an artist ready to try your hand at 3ds Max 8? Beginning Game Art in 3ds Max 8 gives you the skills you need to hit the ground running, covering the basics of this amazing program... | Beginning Game Audio Programming
 | No matter how exciting the game and how realistic the visual effects, without catchy audio in the background it’s obvious that something is missing... | Beginning Game Development with Python and Pygame: From Novice to Professional (Beginning from Novice to Professional)
 | Like music and movies, video games are rapidly becoming an integral part of our lives... | Beginning Game Graphics (Premier Press Game Development)
 | Welcome to the exciting world of the video game artist... | Beginning Game Level Design (Premier Press Game Development (Paperback))
 | Get ready to conquer the basics of building a strong level or mod for your games... | Beginning Game Programming with Flash
 | If you are new to game programming and want to learn how to create dynamic, robust, and fun 2D games, "Beginning Game Programming with Flash" is the book for you! Written for introductory game programming students and other enthusiasts, the book begins with an overview of the Flash graphical user interface (GUI), explaining the four main components of the Flash authoring environment: the stage, timeline, tools and panels, and symbols... | Beginning Illustration and Storyboarding for Games (Premier Press Game Development)
 | Creating enticing game art can mean the difference between getting a game published or rejected... | Beginning Java Game Programming Second Edition
 | Are you serious about learning how to create real, Java-based games for fun and sharing? Do you have a basic understanding of the Java programming language? If youÂ’ve answered yes, then you are ready to get started building web-based 2D games from scratch using the latest version of the Java Development Kit! "Beginning Java Game Programming, Second Edition" is a hands-on guide that is perfect for beginner-level game programmers who want to quickly and easily learn how to create games using Java... | Beginning Math Concepts for Game Developers
 | Successful game programmers understand that in order to take their skills beyond the basics, they must have an understanding of central math topics; however, finding a guide that explains how these topics relate directly to games is not always easy... | Beginning Mobile Phone Game Programming
 | Build several fully functional games as well as a game engine to use for programming cell phone and mobile games with Beginning Mobile Phone Game Programming! The included CD provides the tool, code and graphics necessary to complete all exercises covered in the chapters... | Beginning OpenGL Game Programming
 | Appropriate for programmers familiar with C++, this guide explains how to develop games using high performance graphics and game libraries, introducing both functions for creating objects in a 3D scene and moving objects around in the scene... | Beginning Pre-Calculus for Game Developers
 | Successful game programming requires at least a rudimentary understanding of central math topics... | Beginning Scripting Through Game Creation
 | "Beginning Scripting Through Game Creation" teaches basic programming concepts using simple games as examples... | Beginning XNA 2.0 Game Programming: From Novice to Professional
 | Would you like to create your own games, but never have the time to dig into the details of multimedia programming? Now you don’t have to! XNA makes it simple to create your own games, which will run on your PC and Xbox 360 console... | Beginning XNA 3.0 Game Programming: From Novice to Professional (Beginning from Novice to Professional)
 | Would you like to create your own games, but never have the time to dig into the details of multimedia programming? Now you don’t have to! XNA 3... | Better Game Characters by Design: A Psychological Approach (The Morgan Kaufmann Series in Interactive 3D Technology)
 | Games are poised for a major evolution, driven by growth in technical sophistication and audience reach... | Break Into The Game Industry: How to Get A Job Making Video Games
 | "Ernest Adams has been around the gaming block many times; his industry insights coupled with the developer war stories should give any aspirant that extra edge to break into the game industry... | Building Interactive Worlds in 3D: Virtual Sets and Pre-visualization for Games, Film & the Web
 | In Building Interactive Worlds in 3D readers will find turnkey tutorials that detail all the steps required to build simulations and interactions, utilize virtual cameras, virtual actors (with self-determined behaviors), and real-time physics including gravity, collision, and topography... | Building XNA 2.0 Games: A Practical Guide for Independent Game Development (Books for Professionals by Professionals)
 | Building XNA 2... | C++ for Game Programmers (Game Development Series)
 | C++ is the primary language used in game development; however, game programming has a unique set of challenges, which general application development techniques and recommendations don’t apply to... | Challenges for Game Designers
 | Welcome to a book written to challenge you, improve your brainstorming abilities, and sharpen your game design skills! Challenges for Game Designers: Non-Digital Exercises for Video Game Designers is filled with enjoyable, interesting, and challenging exercises to help you become a better video game designer, whether you are a professional or aspire to be... | Character Emotion in 2D and 3D Animation
 | Learn how to animate emotion in your characters and add drama to your animation! Character Emotion in 2D and 3D Animation deals specifically with body language, facial expressions, emotional reactions, and other methods of giving characters emotion... | Chris Crawford on Game Design
 | Chris Crawford on Game Design is all about the foundational skills behind the design and architecture of a game... | Cinematic Game Secrets for Creative Directors and Producers: Inspired Techniques From Industry Legends Collision Detection in Interactive 3D Environments (The Morgan Kaufmann Series in Interactive 3D Technology)
 | The heart of any system that simulates the physical interaction between objects is collision detectionthe ability to detect when two objects have come into contact... | Computer Game Developer (Weird Careers in Science)
 | Explore the training needed to become a computer game developer, a lucrative and exciting career... | Core Techniques and Algorithms in Game Programming
 | To even try to keep pace with the rapid evolution of game development, you need a strong foundation in core programming techniques-not a hefty volume on one narrow topic or one that devotes itself to API-specific implementations... | Creating Game Art for 3D Engines (Game Development)
 | Learn how to create commercial-quality game art and make it come alive in a 3D engine! "Creating Game Art for 3D Engines" is the ideal guide for the serious student or aspiring animator who wants to learn how to create and successfully export game art, from simple shapes to full-blown characters... | Creating Games in C++ : A Step-by-Step Guide
 | Do you love video games? Ever wondered if you could create one of your own, with all the bells and whistles? It's not as complicated as you'd think, and you don't need to be a math whiz or a programming genius to do it... | Cutting-Edge Java Game Programming: Everything You Need to Create Interactive Internet Games with Java
 | Teaches you how to write incredible multiuser games for the Internet using the Java programming language... | Data Structures and Algorithms for Game Developers (Game Development Series)
 | Data Structures and Algorithms for Game Developers teaches the fundamentals of the data structures and algorithms used in game development... | Data Structures for Game Programmers (Premier Press Game Development)
 | "Data Structures for Game Programmers" replaces endless pages of boring text with exciting gaming technology and eye-catching graphics... | Designing Arcade Computer Game Graphics
 | Graphics play a central role in the computer gaming experience, and arcade-style games are no exception... | Designing Virtual Worlds
 | Designing Virtual Worlds is the most comprehensive treatment of virtual worlddesign to-date from one of the true pioneers and most sought-after design consultants... | Developing Serious Games (Game Development Series)
 | With the impressive growth the games industry has enjoyed for the past decade, game developers, educators, and marketing firms are excitedly envisioning serious games applications for computer game technologies... | Digital Character Development: Theory and Practice
 | Digital character development consumes a large percentage of the development time of every animated film or video, and is widely viewed as the next major area of advance in computer games... | DirectX 8 and Visual Basic Development (.Net)
 | DirectX 8 and Visual Basic Development fills an unmet need in the marketplace as the first book to explain how to use Visual Basic ... | Elementary Game Programming & Simulations Using Jamagic (Game Development Series)
 | Elementary Game Programming & Simulators Using Jamagic provides a comprehensive guide to using the Jamagic scripting language to program a complete 3D game... | Emergence in Games (Charles River Media Game Development)
 | The future direction of game development is towards more flexible, realistic, and interactive game worlds... | Essential Mathematics for Games and Interactive Applications, Second Edition: A Programmer's Guide Essential Mathematics for Games and Interactive Applications: A Programmer's Guide (The Morgan Kaufmann Series in Interactive 3d Technology) (The Morgan Kaufmann Series in Interactive 3d Technology)
 | "Even though I've worked with these systems for years, I found new ways of looking at several topics that make them easier to remember and use... | Focus On 2D in Direct3D (Premier Press Game Development Series)
 | Focus on 2D in Direct3D teaches you all of the tools and tips you'll need to dive right in and begin creating your own games... | Focus On 3D Models (Game Development)
 | Focus On 3D Models covers today's most popular 3D model formats! Every programmer can take advantage of this 3D model and animation reference because it contains models that range from simple to complex based upon the skills and knowledge of the programmer and their intended use... | Focus On Curves and Surfaces (Focus on Game Development)
 | "Focus On Curves and Surfaces" gives you the tools you need to build exciting, high-detail characters and backgrounds for your games! Whether you?re a serious game programmer or just interested in the fields of CAD, 3D modeling, and visualization, this book gives you what you?re looking for in three easy-to-follow sections... | Focus On Mod Programming in Quake III Arena (The Premier Press Game Development Series)
 | You've seen the cool mods that other developers have created for games like Quake... | Focus On SDL (The Premier Press Game Development Series)
 | Focus On SDL is your key to writing programs faster and with greater ease... | Foundations of 3D Graphics Programming: Using JOGL and Java3D
 | "A good, concise computer graphics textbook covering 3D concepts, essential fundamentals theory, and easy-to-follow OpenGL practical programming in Java... | Fundamentals of Audio and Video Programming for Games
 | In this book, C++ game developers get everything they need to add sound, music, video cut-scenes, and other special effects to digital games including reusable code, copyright-free media samples, and expert instruction | Game Architecture and Design: A New Edition (New Riders Games) Game Art for Teens (Game Development Series)
 | Wouldn't you love to create really great art for your games? The kind of art that keeps players coming back for more? Now you can! Game Art for Teens is full of step-by-step, hands-on projects that allow you to begin creating art right away... | Game Character Development
 | "Game Character Development" takes you through all the steps needed to create compelling, highly-detailed characters for games... | Game Character Modeling and Animation with 3ds Max
 | This book takes you step-by-step through the process of creating a playable 3D character using 3DS Max... | Game Coding Complete
 | Expertly presents, from start to finish, the process of programming commercially viable computer games! This is the kind of book that you won’t let out of our sight... | Game Creation For Teens
 | Get ready to make fun and exciting computer games, no programming required! Game Creation for Teens shows teens and other beginners how to make their very own awesome games using the Games Factory 2, a simple drag-and-drop game creation system... | Game Design Workshop, Second Edition: A Playcentric Approach to Creating Innovative Games
 | Master the craft of game design so you can create that elusive combination of challenge, competition, and interaction that players seek... | Game Design, Second Edition
 | Game Design, Second Edition" offers a behind-the-scenes look at how a game gets designed and developed from the day the idea is born to the day the box hits the shelves... | Game Developer's Marketplace Game Development and Production (Wordware Game Developer's Library)
 | This is the first handbook for game development with detailed coverage of both team management topics, such as task tracking and creating the technical design document, and outsourcing strategies for content, such as motion capture and voice-over talent... | Game Development with ActionScript (Game Development)
 | Are you ready to jump into the world of game development? "Game Development with ActionScript" is the guide that can show you the way! You?ll cover the basics of programming with ActionScript and will explore the incredible development possibilities offered by Macromedia Flash MX 2004... | Game Engine Toolset Development
 | Toolset development is an extremely broad topic... | Game Feel: A Game Designer's Guide to Virtual Sensation (Morgan Kaufmann Game Design Books) Game Graphics Programming
 | "Game Graphics Programming" examines the many different techniques and effects that are used to create cutting-edge graphics in today’s video games and how to implement them... | Game Interface Design
 | The interface is the heart and soul of a video game: it is the integral piece that allows a player to interact with the game... | Game Physics (Interactive 3d Technology Series)
 | Game Physics is an introduction to the ideas and techniques needed to create physically realistic 3D graphic environments... | Game Physics Engine Development (The Morgan Kaufmann Series in Interactive 3D Technology)
 | Simulating physics helps cutting-edge games distinguish themselves by making virtual objects behave as we expect them to in the real world... | Game Programming All in One
 | When combined with Visual C++, Game Programming All in One provides everything you need to get started as a game developer... | Game Programming All in One, Second Edition
 | Create your own high-caliber games with some of the same tools used by professional game developers! If you have a working knowledge of C or C , then "Game Programming All in One, 2nd Edition" can get you started on your journey... | Game Programming for Teens, Second Edition
 | "Game Programming for Teens, Second Edition" takes you on a comprehensive journey through the art of game programming... | Game Programming Gems (Game Programming Gems Series)
 | Aimed at the working (or aspiring) Visual C/C game programmer, Game Programming Gems contains over 60 programming tips that have been gathered from more than 40 working game gurus... | Game Programming Gems 2 (Game Programming Gems Series)
 | Book Description
Game Programming Gems 2, the second volume in this successful series, contains a completely new set of over 70 articles on diverse topics that can be used in your own game projects... | Game Programming Gems 3 (Game Programming Gems Series)
 | The journey continues with this ALL NEW volume in the Game Programming Gems series! As with the first two volumes, a dynamic group of some of the best game programmers in the industry have generously joined together to share their insights and techniques... | Game Programming Gems 4
 | Uncover the secrets of the game industry’s best programmers with the newest volume of the Game Programming Gems series... | Game Programming Gems 6 (Book & CD-ROM) (Game Development Series)
 | Welcome to the sixth volume of the Game Programming Gems series... | Game Programming Golden Rules (Game Development Series)
 | Writing computer games is hard... | Game Programming with Python, Lua, and Ruby (Game Development)
 | Get ready to dive headfirst into the world of programming! "Game Programming with Python, Lua, and Ruby" offers an in-depth look at these three flexible languages as they relate to creating games... | Game Scripting Mastery (Premier Press Game Development (Paperback))
 | As a game programmer, you realize the importance of creating stunningly realistic characters and captivating plots? players should lose themselves in your game... | Game Sound: An Introduction to the History, Theory, and Practice of Video Game Music and Sound Design
 | A distinguishing feature of video games is their interactivity, and sound plays an important role in this: a player's actions can trigger dialogue, sound effects, ambient sound, and music... | Game Testing All in One
 | "Game Testing All in One" reveals how to apply software test engineer methodologies to the game industry... | Gameplay and design Games That Boost Performance
 | Boost individual and team performance with this indispensable guide!
From one of the worlds foremost game designers comes a book that contains a collection of newly-designed and field-tested games... | GPU Gems 2 : Programming Techniques for High-Performance Graphics and General-Purpose Computation (Gpu Gems)
 | This sequel to the best-selling, first volume of GPU Gems details the latest programming techniques for today’s graphics processing units (GPUs)... | GPU Gems 3
 | “The GPU Gems series features a collection of the most essential algorithms required by Next-Generation 3D Engines... | GPU Gems: Programming Techniques, Tips, and Tricks for Real-Time Graphics
 | GPU Gems has won a prestigious Front Line Award from Game Developer Magazine... | Graphics Programming Methods (Graphics Series)
 | The capabilities and computational speed of today’s hardware have dramatically enhanced graphics technology... | Introduction to 3D Game Engine Design Using DirectX 9 and C#
 | Introduction to 3D Game Engine Design Using DirectX 9 and C# illustrates the process of creating a simple 3D game engine... | Introduction to 3D Game Programming with DirectX 10
 | Introduction to 3D Game Programming with DirectX 10 provides an introduction to programming interactive computer graphics, with an emphasis on game development, using DirectX 10... | Introduction to 3D Game Programming with DirectX 9.0
 | This book instructs the reader from the beginning by teaching the underlying mathematics and 3D theory necessary to make sense of the DirectX 9 API... | Introduction to Game Programming with C++ (Wordware Game Developer's Library)
 | Introduction to Game Programming with C++ is an exciting book for readers with no previous experience in game development... | Java 2 Game Programming (The Premier Press Game Development Series)
 | With the power of today's personal computer, game developers no longer need to rely on low-level "tricks" to write computer games... | Killer Game Programming in Java
 | Although the number of commercial Java games is still small compared to those written in C or C++, the market is expanding rapidly... | Learn VB .NET Through Game Programming
 | Self-paced learning title designed to help any developer master the basics of object-oriented programming (OOP) with Microsoft Visual Basic ... | Learning XNA 3.0: XNA 3.0 Game Development for the PC, Xbox 360, and Zune Level of Detail for 3D Graphics
 | Level of detail (LOD) techniques are increasingly used by professional real-time developers to strike the balance between breathtaking virtual worlds and smooth, flowing animation... | Mathematics for 3D Game Programming and Computer Graphics, Second Edition (Game Development Series)
 | This completely updated second edition illustrates the mathematical concepts that a game programmer would need to develop a professional-quality 3D engine... | Microsoft(R) XNA(TM) Unleashed: Graphics and Game Programming for Xbox 360 and Windows (Unleashed)
 | Microsoft® XNA™ UNLEASHED Graphics and Game Programming for Xbox 360 and Windows Chad Carter Foreword by Tom Miller Developer, XNA Game Studio Express, Microsoft Corporation Microsoft XNA Unleashed provides comprehensive coverage and solid instruction on how to leverage the XNA Framework to create high quality games for Windows and the Xbox 360... | Modeling, UV Mapping, and Texturing 3D Game Weapons (Wordware Game Developer's Library)
 | This book is all meat and cuts right to the point - modeling and texturing game weapons like a professional... | More than a Game: The Computer Game as Fictional Form
 | Taking its cue from practices of reading texts in literary and cultural studies, this book considers the computer game as a new and emerging mode of contemporary storytelling... | Multiplayer Game Programming w/CD (Prima Tech's Game Development)
 | Multiplayer Game Programming is the first technical guide to enable you to write a complete Internet-ready video game using DirectX 8... | Networking and Online Games: Understanding and Engineering Multiplayer Internet Games
 | The computer game industry is clearly growing in the direction of multiplayer, online games... | Nintendo Wii Flash Game Creator's Guide
 | Create your own Flash games for the Wii Whip up awesome Wii games using Flash and ActionScript... | Object-Oriented Game Development
 | This book addresses how program teams can develop complex games within the constraints of deadlines, budgets, and changing technologies... | Official Butterfly.net Game Developer's Guide (Wordware Game Developer's Library) Physics for Game Programmers
 | This book illustrates how to infuse compelling and realistic action into game programmingeven if you dont have a college-level physics background! This book covers the basic physics and mathematical models and then shows clearly how to implement them basics to accurately simulate the motion and behavior of cars, planes, projectiles, rockets, and boats... | Physics Modeling for Game Programmers
 | Programmers who want to include 3D math and physics in a game have to wade through physics textbooks and dreary tomes on linear algebra and group theory, only to find that the material is too abstract to be used directly in their games... | Postmortems from Game Developer: Insights from the Developers of Unreal Tournament, Black and White, Age of Empires, and Other Top-Selling Games
 | The popular Postmortem column in Game Developer magazine features firsthand accounts of how some of the most important and successful games of recent years have been made... | Practical Java Game Programming (Game Development Series)
 | Java™ is gaining more and more acceptance in the game development community, and with good commercial-quality Java games on the market, it will become a definitive choice... | Pro Java 6 3D Game Development: Java 3D, JOGL, JInput and JOAL APIs (Expert's Voice in Java)
 | Create strange lands filled with mysterious objects (cows frozen in blocks of ice, chirping penguins, golden globes with wavering eyes) and throw away your keyboard and mouse, to go exploring armed only with a gamepad, power glove, or just your bare hands… Java gaming expert Andrew Davison will show you how to develop and program 3D games in Java™ technology on a PC, with an emphasis on the construction of 3D landscapes... | Professional XNA Game Programming: For Xbox 360 and Windows
 | You haven't experienced the full potential of Xbox 360 or Windows until you've created your own homebrewed games for these innovative systems... | Programming a Multiplayer FPS in DirectX (Game Development Series)
 | If you have experience with C++ and DirectX and have always wanted to program your own game, this is the book for you... | Programming Game AI by Example
 | This easy-to-follow book provides a comprehensive and practical introduction to the basic AI techniques used by game developers, leading you through the process of designing, programming, and implementing intelligent agents for action games using C++... | Programming Linux Games
 | Programming Linux Games discusses important multimedia toolkits (including a very thorough discussion of the Simple DirectMedia Layer) and teaches the basics of Linux game programming... | Programming Role Playing Games with DirectX w/CD (The Premier Press Game Development Series)
 | How many times have you spent countless hours completely absorbed in conquering the latest role-playing game? Want to experience the thrill of creating your own captivating role-playing game? This book is your guide to doing just that... | Programming Sudoku (Technology in Action)
 | Sudoku is the wildly popular new puzzle game... | Programming the Nintendo Game Boy Advance: The Unofficial Guide (Game Development)
 | Develop your own games for the Nintendo Game Boy Advance! Now you can write, compile, and run Game Boy programs right on your Windows desktop! "Programming the Nintendo Game Boy Advance: The Unofficial Guide" will show you how you can use the free HAM SDK to create your own games for the Game Boy Advance... | Programming Vertex & Pixel Shaders (Programming Series)
 | When newer graphics cards started offering a programming interface to their graphics-processing unit (GPU), there was a fundamental change from fixed-function to programmable graphics hardware... | Programming Video Games for the Evil Genius
 | IF EVIL'S YOUR NAME, THEN THESE ARE YOUR GAMES! Always wanted to be a genius game creator? This Evil Genius guide goes far beyond a typical programming class or text to reveal insider tips for breaking the rules and constructing wickedly fun games that you can tweak and customize to suit your needs! In Programming Video Games for the Evil Genius, programming wunderkind Ian Cinnamon gives you everything you need to create and control 57 gaming projects... | Programming Windows Games With Borland C++/Book and Disk
 | The how-to guide for creating computer games! Intermediate and advanced programmers learn how to use object-oriented programming to write computer games... | Quake 4 Mods For Dummies (For Dummies (Computer/Tech))
 | Create your own levels and game mods
Build single- and multi-player levels, add scripts, and share your mods
Ever wonder what Quake 4 would be like if it included that especially cool weapon you dreamed up? Here's the fun and easy way® to find out... | Real-Time 3D Terrain Engines Using C++ and DirectX 9
 | With recent advancements in programmable 3D rendering hardware, game developers can create engines capable of making complete outdoor landscapes... | Real-Time Collision Detection (The Morgan Kaufmann Series in Interactive 3-D Technology)
 | Written by an expert in the game industry, Christer Ericson's new book is a comprehensive guide to the components of efficient real-time collision detection systems... | Real-Time Rendering Tricks and Techniques in DirectX (Premier Press Game Development (Software))
 | The last several years have seen some exciting advances in the field of real-time graphics... | Real-Time Shader Programming
 | Now that PC users have entered the realm of programmable hardware, graphics programmers can create 3D images and animations comparable to those produced by RenderMan's procedural programs--but in real time... | Real-Time Shading
 | Game developers, scientists, engineers, and graphics professionals will find techniques in this book’s four usable sections: I... | Sams Teach Yourself Game Programming with DirectX in 21 Days
 | The introductory chapters provide a solid basis in using Direct3D and DirectSound in a 2D gaming environment, providing not only the necessary theoretical discussions, but also sample programs that demonstrate the concepts discussed... | Secrets of the Game Business (Game Development Series)
 | As the game industry continues to grow, you might be considering jumping in, but before you do, read what the insiders have to say and learn from their experiences... | ShaderX3: Advanced Rendering with DirectX and OpenGL (Shaderx Series)
 | Welcome to the latest volume of ShaderX! This all-new collection is packed with insightful new techniques, innovative approaches to common problems, and practical tools and tricks that will help you in all areas of shader programming... | Software Engineering for Game Developers
 | "Software Engineering for Game Developers" is a unique guide?a toolbox for effectively building a computer game using practices that are fostered by software engineering... | Strategy Game Programming With Directx 9.0 2003
 | Text covers everything needed to create a strategy game using C and DirectX 9... | The Art Of Computer Game Design: Reflections Of A Master Game Designer
 | The Art of Computer Game Design is a book that was written in 1982 by game design guru Chris Crawford... | The Art of Game Design: A book of lenses
 | Anyone can master the fundamentals of game design no technological expertise is necessary... | The Business and Culture of Digital Games: Gamework and Gameplay
 | This book explores the lifecycle of digital games... | The Complete Guide to Game Audio: For Composers, Musicians, Sound Designers, and Game Developers
 | This comprehensive guide gives readers with basic music compositional skills the information they need to become commercially viable artisans... | The Game Maker's Apprentice: Game Development for Beginners
 | The Game Maker's Apprentice shows you how to create nine exciting games using the wildly popular Game Maker game creation tool... | The Game Producer's Handbook
 | Get a behind-the-scenes view of what it takes to succeed in the game industry with this unique guide written specifically for producers... | The gmax Handbook (Game Development Series)
 | After playing the same levels or flying the same airplane over and over, many avid gamers quickly tire of their games... | The Official Guide to 3D GameStudio
 | If you’re a video game enthusiast, then you’ve probably thought more than once about creating your own games... | The Video Game Explosion: A History from PONG to PlayStation and Beyond
 | In the United States alone, the video game industry raked in an astonishing $12... | The Video Game Theory Reader 2
 | "The Video Game Theory Reader 2" picks up where the first "Video Game Theory Reader" (Routledge, 2003) left off, with a group of leading scholars turning their attention to next-generation platforms - the Nintendo Wii, the PlayStation 3, the Xbox 360 - and to new issues in the rapidly expanding field of video games studies... | Torque for Teens
 | Do you like playing video games and want to learn how to make your own games for fun so you can show off your creations to your friends? Or are you interested in the becoming a designer in the game industry and need help getting started? Wherever your interest in game creation lies, "Torque for Teens" will teach you the techniques you need to design your very own video games using the powerful 3D computer game engine, Torque... | Tricks of the Windows Game Programming Gurus
 | New from bestselling video game guru, André LaMothe, Tricks of the Windows Game Programming Gurus provides an incredibly rich tour of today's video game programming techniques for the Microsoft DirectX gaming platform... | Tricks of the Windows Game Programming Gurus, Second Edition
 | Tricks of the Windows Game Programmin Gurus, 2E takes the reader through Win32 programming, covering all the major components of DirectX including DirectDraw, DirectSound, DirectInput (including Force Feedback), and DirectMusic... | Ultimate Game Design: Building Game Worlds
 | Filled with tips and techniques from veteran game designers at Sony, Blizzard, Disney, LucasArts, Activision, 3DO, and many others!
Plan, design, and create enthralling game environments complete with richly animated characters and objects by applying the expert techniques described in this one-of-a-kind resource... | Understanding Digital Games
 | The aim of this book is to satisfy the need for a single accessible textbook which offers a broad introduction to the range of literatures and approaches currently contributing to digital game research... | Unreal Tournament Game Programming for Teens
 | Unreal Tournament Game Programming for Teens provides you with a structured but entertaining way to learn how to develop your own simple computer games using Unreal Tournament... | Vector Games Math Processors (Wordware Game Math Library)
 | Due to the advancement of video games and game console hardware, the super computer is now a home consumer appliance... | Video Game Design Revealed (Revealed (Charles River Media))
 | Whether you are a professional game developer working in an established studio or a creative thinker interested in trying your hand at game design, "Video Game Design Revealed" will show you the steps and processes involved in bringing a video game from concept to completion... | Videogames and Art (Intellect)
 | From Madden NFL 2007 to Grand Theft Auto: Vice City, videogames are firmly enmeshed in modern culture... | Vintage Games: An Insider Look at the History of Grand Theft Auto, Super Mario, and the Most Influential Games of All Time
 | Vintage Games explores the most influential videogames of all time, including Super Mario Bros... | Virtual Reality: Simulating and Enhancing the World With Computers (Science and Technology in Focus) (Science and Technology in Focus) Visual Basic Game Programming For Teens
 | Get ready to create your first complete 2D-based role-playing game using Visual Basic 6... | Visual Basic Game Programming with DirectX (The Premier Press Game Development Series)
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