eBook By Category (Game Programming)
eBooks
.NET Game Programming with DirectX 9.0
 | Written in easy-to-understand language, this book is a must-read if you'd like to create out-of-the-ordinary, yet simple games... | 2D Artwork and 3D Modeling for Game Artists (Premier Press Game Development (Software))
 | Take your games to the next level! 2D Artwork and 3D Modeling for Game Artists is the perfect stepping stone for beginning or intermediate game artists entering the gaming industry... | 3D Game Engine Architecture, First Edition : Engineering Real-Time Applications with Wild Magic (The Morgan Kaufmann Series in Interactive 3D Technology)
 | Dave Eberly's 3D Game Engine Design was the first professional guide to the essential concepts and algorithms of real-time 3D engines and quickly became a classic of game development... | 3D Game Engine Programming (Game Development Series)
 | Developing your own 3D game engine can be a demanding task... | 3D Game Programming All in One
 | Get ready for an amazing journey into the world of game development! "3D Game Programming All in One" is your one-stop tour guide into this new world... | 3D Game Textures: Create Professional Game Art Using Photoshop
 | Game artists, architects, simulation developers, web designers and enthusiasts alike can learn to create everything from bricks to books in Photoshop with this step-by-step instructional guide... | Advanced 3D Game Programming with DirectX 9.0
 | Text is an update to the prior text, Advanced 3D Game Programming Using DirectX 8... | AI for Computer Games and Animation: A Cognitive Modeling Approach
 | Simply put, AI for Games and Animation: A Cognitive Modeling Approach shows how video game characters can be taught to "think" for themselves... | AI for Game Developers
 | Written for the novice AI programmer, AI for Game Developers introduces you to techniques such as finite state machines, fuzzy logic, neural networks, and many others, in straightforward, easy-to-understand language, supported with code samples throughout the entire book (written in C/C )... | Algorithmic Game Theory
 | In the last few years game theory has had a substantial impact on computer science, especially on Internet- and e-commerce-related issues... | Algorithms and Networking for Computer Games
 | Algorithms and Networking for Computer Games is an essential guide to solving the algorithmic and networking problems of modern commercial computer games, written from the perspective of a computer scientist... | Andrew Rollings and Ernest Adams on Game Design
 | How often have you heard "anyone can design a game?" While it seems likean easy job, game ideas are cheap and plentiful... | Awesome 3d Game Development: No Programming Required (Game Development Series)
 | Awesome 3D Game Development: No Programming Required teaches aspiring game developers how to create their own computer games without programming skills and provides an in-depth understanding of how the game design process works... | Beginning .NET Game Programming in VB .NET
 | Beginning ... | Beginning 3D Game Programming
 | There are many programming hobbyists who write 2D games but there are far fewer that grasp the concepts of 3D programming... | Beginning C# Game Programming
 | Are you ready to try your hand at programming games using C#? "Beginning C# Game Programming" is your ideal introductory guide?designed to jumpstart your experience with C# and DirectX 9... | Beginning C++ Game Programming (Game Development Series)
 | Interactivity?the unique feature that sets games apart from other forms of entertainment... | Beginning Game Art in 3ds Max 8
 | Are you an artist ready to try your hand at 3ds Max 8? Beginning Game Art in 3ds Max 8 gives you the skills you need to hit the ground running, covering the basics of this amazing program... | Beginning Game Audio Programming
 | No matter how exciting the game and how realistic the visual effects, without catchy audio in the background it’s obvious that something is missing... | Beginning Game Development with Python and Pygame: From Novice to Professional (Beginning from Novice to Professional)
 | Like music and movies, video games are rapidly becoming an integral part of our lives... | Beginning Game Level Design (Premier Press Game Development (Paperback))
 | Get ready to conquer the basics of building a strong level or mod for your games... | Beginning Java Game Programming Second Edition
 | Are you serious about learning how to create real, Java-based games for fun and sharing? Do you have a basic understanding of the Java programming language? If youÂ’ve answered yes, then you are ready to get started building web-based 2D games from scratch using the latest version of the Java Development Kit! "Beginning Java Game Programming, Second Edition" is a hands-on guide that is perfect for beginner-level game programmers who want to quickly and easily learn how to create games using Java... | Beginning OpenGL Game Programming
 | Appropriate for programmers familiar with C++, this guide explains how to develop games using high performance graphics and game libraries, introducing both functions for creating objects in a 3D scene and moving objects around in the scene... | Beginning XNA 2.0 Game Programming: From Novice to Professional
 | Would you like to create your own games, but never have the time to dig into the details of multimedia programming? Now you don’t have to! XNA makes it simple to create your own games, which will run on your PC and Xbox 360 console... | Better Game Characters by Design: A Psychological Approach (The Morgan Kaufmann Series in Interactive 3D Technology)
 | Games are poised for a major evolution, driven by growth in technical sophistication and audience reach... | Break Into The Game Industry: How to Get A Job Making Video Games
 | "Ernest Adams has been around the gaming block many times; his industry insights coupled with the developer war stories should give any aspirant that extra edge to break into the game industry... | C++ for Game Programmers (Game Development Series)
 | C++ is the primary language used in game development; however, game programming has a unique set of challenges, which general application development techniques and recommendations don’t apply to... | Chris Crawford on Game Design
 | Chris Crawford on Game Design is all about the foundational skills behind the design and architecture of a game... | Collision Detection in Interactive 3D Environments (The Morgan Kaufmann Series in Interactive 3D Technology)
 | The heart of any system that simulates the physical interaction between objects is collision detectionthe ability to detect when two objects have come into contact... | Core Techniques and Algorithms in Game Programming
 | To even try to keep pace with the rapid evolution of game development, you need a strong foundation in core programming techniques-not a hefty volume on one narrow topic or one that devotes itself to API-specific implementations... | Creating Games in C++ : A Step-by-Step Guide
 | Do you love video games? Ever wondered if you could create one of your own, with all the bells and whistles? It's not as complicated as you'd think, and you don't need to be a math whiz or a programming genius to do it... | Cutting-Edge Java Game Programming: Everything You Need to Create Interactive Internet Games with Java
 | Teaches you how to write incredible multiuser games for the Internet using the Java programming language... | Data Structures for Game Programmers (Premier Press Game Development)
 | "Data Structures for Game Programmers" replaces endless pages of boring text with exciting gaming technology and eye-catching graphics... | Designing Arcade Computer Game Graphics
 | Graphics play a central role in the computer gaming experience, and arcade-style games are no exception... | Designing Virtual Worlds
 | Designing Virtual Worlds is the most comprehensive treatment of virtual worlddesign to-date from one of the true pioneers and most sought-after design consultants... | Elementary Game Programming & Simulations Using Jamagic (Game Development Series)
 | Elementary Game Programming & Simulators Using Jamagic provides a comprehensive guide to using the Jamagic scripting language to program a complete 3D game... | Essential Mathematics for Games and Interactive Applications: A Programmer's Guide (The Morgan Kaufmann Series in Interactive 3d Technology) (The Morgan Kaufmann Series in Interactive 3d Technology)
 | "Even though I've worked with these systems for years, I found new ways of looking at several topics that make them easier to remember and use... | Focus On 2D in Direct3D (Premier Press Game Development Series)
 | Focus on 2D in Direct3D teaches you all of the tools and tips you'll need to dive right in and begin creating your own games... | Focus On 3D Models (Game Development)
 | Focus On 3D Models covers today's most popular 3D model formats! Every programmer can take advantage of this 3D model and animation reference because it contains models that range from simple to complex based upon the skills and knowledge of the programmer and their intended use... | Focus On Curves and Surfaces (Focus on Game Development)
 | "Focus On Curves and Surfaces" gives you the tools you need to build exciting, high-detail characters and backgrounds for your games! Whether you?re a serious game programmer or just interested in the fields of CAD, 3D modeling, and visualization, this book gives you what you?re looking for in three easy-to-follow sections... | Focus On Mod Programming in Quake III Arena (The Premier Press Game Development Series)
 | You've seen the cool mods that other developers have created for games like Quake... | Focus On SDL (The Premier Press Game Development Series)
 | Focus On SDL is your key to writing programs faster and with greater ease... | Fundamentals of Audio and Video Programming for Games
 | In this book, C++ game developers get everything they need to add sound, music, video cut-scenes, and other special effects to digital games including reusable code, copyright-free media samples, and expert instruction | Game Art for Teens (Game Development Series)
 | Wouldn't you love to create really great art for your games? The kind of art that keeps players coming back for more? Now you can! Game Art for Teens is full of step-by-step, hands-on projects that allow you to begin creating art right away... | Game Coding Complete
 | Expertly presents, from start to finish, the process of programming commercially viable computer games! This is the kind of book that you won’t let out of our sight... | Game Design Workshop, Second Edition: A Playcentric Approach to Creating Innovative Games
 | Master the craft of game design so you can create that elusive combination of challenge, competition, and interaction that players seek... | Game Design, Second Edition
 | Game Design, Second Edition" offers a behind-the-scenes look at how a game gets designed and developed from the day the idea is born to the day the box hits the shelves... | Game Developer's Marketplace Game Development and Production (Wordware Game Developer's Library)
 | This is the first handbook for game development with detailed coverage of both team management topics, such as task tracking and creating the technical design document, and outsourcing strategies for content, such as motion capture and voice-over talent... | Game Development with ActionScript (Game Development)
 | Are you ready to jump into the world of game development? "Game Development with ActionScript" is the guide that can show you the way! You?ll cover the basics of programming with ActionScript and will explore the incredible development possibilities offered by Macromedia Flash MX 2004... | Game Engine Toolset Development
 | Toolset development is an extremely broad topic... | Game Interface Design
 | The interface is the heart and soul of a video game: it is the integral piece that allows a player to interact with the game... | Game Physics (Interactive 3d Technology Series)
 | Game Physics is an introduction to the ideas and techniques needed to create physically realistic 3D graphic environments... | Game Physics Engine Development (The Morgan Kaufmann Series in Interactive 3D Technology)
 | Simulating physics helps cutting-edge games distinguish themselves by making virtual objects behave as we expect them to in the real world... | Game Programming All in One
 | When combined with Visual C++, Game Programming All in One provides everything you need to get started as a game developer... | Game Programming All in One, Second Edition
 | Create your own high-caliber games with some of the same tools used by professional game developers! If you have a working knowledge of C or C , then "Game Programming All in One, 2nd Edition" can get you started on your journey... | Game Programming for Teens, Second Edition
 | "Game Programming for Teens, Second Edition" takes you on a comprehensive journey through the art of game programming... | Game Programming Gems (Game Programming Gems Series)
 | Aimed at the working (or aspiring) Visual C/C game programmer, Game Programming Gems contains over 60 programming tips that have been gathered from more than 40 working game gurus... | Game Programming Gems 2 (Game Programming Gems Series)
 | Book Description
Game Programming Gems 2, the second volume in this successful series, contains a completely new set of over 70 articles on diverse topics that can be used in your own game projects... | Game Programming Gems 3 (Game Programming Gems Series)
 | The journey continues with this ALL NEW volume in the Game Programming Gems series! As with the first two volumes, a dynamic group of some of the best game programmers in the industry have generously joined together to share their insights and techniques... | Game Programming Gems 4
 | Uncover the secrets of the game industry’s best programmers with the newest volume of the Game Programming Gems series... | Game Programming Gems 6 (Book & CD-ROM) (Game Development Series)
 | Welcome to the sixth volume of the Game Programming Gems series... | Game Programming Golden Rules (Game Development Series)
 | Writing computer games is hard... | Game Programming with Python, Lua, and Ruby (Game Development)
 | Get ready to dive headfirst into the world of programming! "Game Programming with Python, Lua, and Ruby" offers an in-depth look at these three flexible languages as they relate to creating games... | Game Scripting Mastery (Premier Press Game Development (Paperback))
 | As a game programmer, you realize the importance of creating stunningly realistic characters and captivating plots? players should lose themselves in your game... | Game Testing All in One
 | "Game Testing All in One" reveals how to apply software test engineer methodologies to the game industry... | Games That Boost Performance
 | Boost individual and team performance with this indispensable guide!
From one of the worlds foremost game designers comes a book that contains a collection of newly-designed and field-tested games... | GPU Gems 2 : Programming Techniques for High-Performance Graphics and General-Purpose Computation (Gpu Gems)
 | This sequel to the best-selling, first volume of GPU Gems details the latest programming techniques for today’s graphics processing units (GPUs)... | GPU Gems 3
 | “The GPU Gems series features a collection of the most essential algorithms required by Next-Generation 3D Engines... | GPU Gems: Programming Techniques, Tips, and Tricks for Real-Time Graphics
 | GPU Gems has won a prestigious Front Line Award from Game Developer Magazine... | Graphics Programming Methods (Graphics Series)
 | The capabilities and computational speed of today’s hardware have dramatically enhanced graphics technology... | Introduction to 3D Game Engine Design Using DirectX 9 and C#
 | Introduction to 3D Game Engine Design Using DirectX 9 and C# illustrates the process of creating a simple 3D game engine... | Introduction to 3D Game Programming with DirectX 9.0
 | This book instructs the reader from the beginning by teaching the underlying mathematics and 3D theory necessary to make sense of the DirectX 9 API... | Introduction to Game Programming with C++ (Wordware Game Developer's Library)
 | Introduction to Game Programming with C++ is an exciting book for readers with no previous experience in game development... | Killer Game Programming in Java
 | Although the number of commercial Java games is still small compared to those written in C or C++, the market is expanding rapidly... | Learn VB .NET Through Game Programming
 | Self-paced learning title designed to help any developer master the basics of object-oriented programming (OOP) with Microsoft Visual Basic ... | Level of Detail for 3D Graphics
 | Level of detail (LOD) techniques are increasingly used by professional real-time developers to strike the balance between breathtaking virtual worlds and smooth, flowing animation... | Mathematics for 3D Game Programming and Computer Graphics, Second Edition (Game Development Series)
 | This completely updated second edition illustrates the mathematical concepts that a game programmer would need to develop a professional-quality 3D engine... | Microsoft(R) XNA(TM) Unleashed: Graphics and Game Programming for Xbox 360 and Windows (Unleashed)
 | Microsoft® XNA™ UNLEASHED Graphics and Game Programming for Xbox 360 and Windows Chad Carter Foreword by Tom Miller Developer, XNA Game Studio Express, Microsoft Corporation Microsoft XNA Unleashed provides comprehensive coverage and solid instruction on how to leverage the XNA Framework to create high quality games for Windows and the Xbox 360... | Modeling, UV Mapping, and Texturing 3D Game Weapons (Wordware Game Developer's Library)
 | This book is all meat and cuts right to the point - modeling and texturing game weapons like a professional... | Multiplayer Game Programming w/CD (Prima Tech's Game Development)
 | Multiplayer Game Programming is the first technical guide to enable you to write a complete Internet-ready video game using DirectX 8... | Networking and Online Games: Understanding and Engineering Multiplayer Internet Games
 | The computer game industry is clearly growing in the direction of multiplayer, online games... | Nintendo Wii Flash Game Creator's Guide
 | Create your own Flash games for the Wii Whip up awesome Wii games using Flash and ActionScript... | Official Butterfly.net Game Developer's Guide (Wordware Game Developer's Library) Physics for Game Programmers
 | This book illustrates how to infuse compelling and realistic action into game programmingeven if you dont have a college-level physics background! This book covers the basic physics and mathematical models and then shows clearly how to implement them basics to accurately simulate the motion and behavior of cars, planes, projectiles, rockets, and boats... | Physics Modeling for Game Programmers
 | Programmers who want to include 3D math and physics in a game have to wade through physics textbooks and dreary tomes on linear algebra and group theory, only to find that the material is too abstract to be used directly in their games... | Practical Java Game Programming (Game Development Series)
 | Java™ is gaining more and more acceptance in the game development community, and with good commercial-quality Java games on the market, it will become a definitive choice... | Pro Java 6 3D Game Development: Java 3D, JOGL, JInput and JOAL APIs (Expert's Voice in Java)
 | Create strange lands filled with mysterious objects (cows frozen in blocks of ice, chirping penguins, golden globes with wavering eyes) and throw away your keyboard and mouse, to go exploring armed only with a gamepad, power glove, or just your bare hands… Java gaming expert Andrew Davison will show you how to develop and program 3D games in Java™ technology on a PC, with an emphasis on the construction of 3D landscapes... | Professional XNA Game Programming: For Xbox 360 and Windows
 | You haven't experienced the full potential of Xbox 360 or Windows until you've created your own homebrewed games for these innovative systems... | Programming a Multiplayer FPS in DirectX (Game Development Series)
 | If you have experience with C++ and DirectX and have always wanted to program your own game, this is the book for you... | Programming Game AI by Example
 | This easy-to-follow book provides a comprehensive and practical introduction to the basic AI techniques used by game developers, leading you through the process of designing, programming, and implementing intelligent agents for action games using C++... | Programming Linux Games
 | Programming Linux Games discusses important multimedia toolkits (including a very thorough discussion of the Simple DirectMedia Layer) and teaches the basics of Linux game programming... | Programming Role Playing Games with DirectX w/CD (The Premier Press Game Development Series)
 | How many times have you spent countless hours completely absorbed in conquering the latest role-playing game? Want to experience the thrill of creating your own captivating role-playing game? This book is your guide to doing just that... | Programming Sudoku (Technology in Action)
 | Sudoku is the wildly popular new puzzle game... | Programming the Nintendo Game Boy Advance: The Unofficial Guide (Game Development)
 | Develop your own games for the Nintendo Game Boy Advance! Now you can write, compile, and run Game Boy programs right on your Windows desktop! "Programming the Nintendo Game Boy Advance: The Unofficial Guide" will show you how you can use the free HAM SDK to create your own games for the Game Boy Advance... | Programming Vertex & Pixel Shaders (Programming Series)
 | When newer graphics cards started offering a programming interface to their graphics-processing unit (GPU), there was a fundamental change from fixed-function to programmable graphics hardware... | Programming Video Games for the Evil Genius
 | IF EVIL'S YOUR NAME, THEN THESE ARE YOUR GAMES! Always wanted to be a genius game creator? This Evil Genius guide goes far beyond a typical programming class or text to reveal insider tips for breaking the rules and constructing wickedly fun games that you can tweak and customize to suit your needs! In Programming Video Games for the Evil Genius, programming wunderkind Ian Cinnamon gives you everything you need to create and control 57 gaming projects... | Programming Windows Games With Borland C++/Book and Disk
 | The how-to guide for creating computer games! Intermediate and advanced programmers learn how to use object-oriented programming to write computer games... | Quake 4 Mods For Dummies (For Dummies (Computer/Tech))
 | Create your own levels and game mods
Build single- and multi-player levels, add scripts, and share your mods
Ever wonder what Quake 4 would be like if it included that especially cool weapon you dreamed up? Here's the fun and easy way® to find out... | Real-Time 3D Terrain Engines Using C++ and DirectX 9
 | With recent advancements in programmable 3D rendering hardware, game developers can create engines capable of making complete outdoor landscapes... | Real-Time Collision Detection (The Morgan Kaufmann Series in Interactive 3-D Technology)
 | Written by an expert in the game industry, Christer Ericson's new book is a comprehensive guide to the components of efficient real-time collision detection systems... | Real-Time Rendering Tricks and Techniques in DirectX (Premier Press Game Development (Software))
 | The last several years have seen some exciting advances in the field of real-time graphics... | Real-Time Shader Programming
 | Now that PC users have entered the realm of programmable hardware, graphics programmers can create 3D images and animations comparable to those produced by RenderMan's procedural programs--but in real time... | Sams Teach Yourself Game Programming with DirectX in 21 Days
 | The introductory chapters provide a solid basis in using Direct3D and DirectSound in a 2D gaming environment, providing not only the necessary theoretical discussions, but also sample programs that demonstrate the concepts discussed... | Secrets of the Game Business (Game Development Series)
 | As the game industry continues to grow, you might be considering jumping in, but before you do, read what the insiders have to say and learn from their experiences... | ShaderX3: Advanced Rendering with DirectX and OpenGL (Shaderx Series)
 | Welcome to the latest volume of ShaderX! This all-new collection is packed with insightful new techniques, innovative approaches to common problems, and practical tools and tricks that will help you in all areas of shader programming... | Software Engineering for Game Developers
 | "Software Engineering for Game Developers" is a unique guide?a toolbox for effectively building a computer game using practices that are fostered by software engineering... | Strategy Game Programming With Directx 9.0 2003
 | Text covers everything needed to create a strategy game using C and DirectX 9... | The Art Of Computer Game Design: Reflections Of A Master Game Designer
 | The Art of Computer Game Design is a book that was written in 1982 by game design guru Chris Crawford... | The Game Maker's Apprentice: Game Development for Beginners
 | The Game Maker's Apprentice shows you how to create nine exciting games using the wildly popular Game Maker game creation tool... | Tricks of the Windows Game Programming Gurus
 | New from bestselling video game guru, André LaMothe, Tricks of the Windows Game Programming Gurus provides an incredibly rich tour of today's video game programming techniques for the Microsoft DirectX gaming platform... | Tricks of the Windows Game Programming Gurus, Second Edition
 | Tricks of the Windows Game Programmin Gurus, 2E takes the reader through Win32 programming, covering all the major components of DirectX including DirectDraw, DirectSound, DirectInput (including Force Feedback), and DirectMusic... | Ultimate Game Design: Building Game Worlds
 | Filled with tips and techniques from veteran game designers at Sony, Blizzard, Disney, LucasArts, Activision, 3DO, and many others!
Plan, design, and create enthralling game environments complete with richly animated characters and objects by applying the expert techniques described in this one-of-a-kind resource... | Vector Games Math Processors (Wordware Game Math Library)
 | Due to the advancement of video games and game console hardware, the super computer is now a home consumer appliance... | Videogames and Art (Intellect)
 | From Madden NFL 2007 to Grand Theft Auto: Vice City, videogames are firmly enmeshed in modern culture... | Virtual Reality: Simulating and Enhancing the World With Computers (Science and Technology in Focus) (Science and Technology in Focus) Visual Basic Game Programming For Teens
 | Get ready to create your first complete 2D-based role-playing game using Visual Basic 6... | Visual Basic Game Programming with DirectX (The Premier Press Game Development Series)
 | Think Visual Basic is just too slow to write a decent game? Think again! This book gives you all of the tricks and techniques that you need to create awesome games using Visual Basic... | Wireless Game Development in C/C with BREW (Wordware Game Developer's Library)
 | Designed for game programmers interested in developing mobile phone applications, this book uses QUALCOMM's BREW development environment to illustrate a variety of techniques in the field of wireless phone games... | Wireless Game Development in Java with MIDP 2.0 (Wordware Game Developer's Library)
 | This book features step-by-step examples in major game programming areas such as graphics, GUI, networking, tiles, animation, and sound... |
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