Ultimate Game Design: Building Game Worlds
|
| |
ISBN |
0072228997 |
|
Release Date |
30 November 1999 |
|
Category |
Game Programming |
|
Tags |
game, game engine, game design, design patterns, "game design", ultimate, c# game, design, java game, design pattern, game development, c++ game, flash game, mobile game, game architecture and design, ultimate game design, 3d game, ultimate game design: building game worlds, j2me game, game physics, "game", game online, web design, 3d game engine programming, video game,
|
|
This book @Amazon |
View |
|
Description
Filled with tips and techniques from veteran game designers at Sony, Blizzard, Disney, LucasArts, Activision, 3DO, and many others!
Plan, design, and create enthralling game environments complete with richly animated characters and objects by applying the expert techniques described in this one-of-a-kind resource. Veteran game developer Tom Meigs covers the foundations of game design, including previsualization, level stubbing and layout, lighting, texturing, behavior scripting, and using particles, and explains in detail each stage of game development and design. Each chapter features an in-depth interview with a game industry expert as well as case a study based on Tom's real-world experiences working on Sony PlayStation games and various other projects. Plus, you'll get priceless advice on how to get into the game development industry now with details on the different types of jobs available. |
Other books on Game Programming
|