Digital Character Animation 2, Volume II: Advanced Techniques (Digital Character Animation)
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Description
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As soon as George Maestri's classic (digital) Character Animation was released, people began asking when he was going to do on edition for trully high-end users with the most advanced skill sets. Here it is; George writes directly to CG professionals, with more non-software-specific approaches to character animation.
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Other books on Computer Graphics
Computer Graphics for Artists II: Environments and Characters Fundamentals of Computer Graphics, Second Ed. Image Processing for Computer Graphics and Vision (Texts in Computer Science) Integrated Graphic and Computer Modelling Learning Processing: A Beginner's Guide to Programming Images, Animation, and Interaction (Morgan Kaufmann Series in Computer Graphics) Realistic Ray Tracing An Introduction to Computer Graphics and Creative 3-D Environments In Silico: 3D Animation and Simulation of Cell Biology with Maya and MEL (The Morgan Kaufmann Series in Computer Graphics) (The Morgan Kaufmann Series in Computer Graphics) High Dynamic Range Imaging Reconstruction (Synthesis Lectures on Computer Graphics) GPU-Based Techniques for Global Illumination Effects (Synthesis Lectures on Computer Graphics) Geometric Algebra for Computer Graphics Introduction to Computer Graphics: Using Java 2D and 3D (Undergraduate Topics in Computer Science) Interactive Curve Modeling: with Applications to Computer Graphics, Vision and Image Processing Machinima For Dummies (For Dummies (Computer/Tech)) Virtual Reality: Second International Conference, ICVR 2007, Held as Part of HCI International 2007, Beijing, China, July 22-27, 2007, Proceedings (Lecture Notes in Computer Science)
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