Audio Programming for Interactive Games
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Description
Martin Wilde's cutting-edge exploration of the creative potential of game audio systems addresses the latest working methods of those involved in creating and programming immersive, interactive and non-linear audio for games. The book demonstrates how the game programmer can create an software system which enables the audio content provider (composer/sound designer) to maintain direct control over the composition and presentation of an interactive game soundtrack. This system (which is platform independent) is described step-by-step in Wilde's approachable style with illuminating case studies, all source codes for which are provided on the accompanying CD-Rom which readers can use to develop their own audio engines.
As a programmer with experience of developing sound and music software engines for computer game titles on a multitude of platforms who is also an experienced musician, Martin Wilde is uniquely placed to address individuals approaching game audio from various levels and areas of expertise. Game audio programmers will learn how to achieve enable even better audio soundtracks and effects, while musicians who want to capitalise on this shift in roles will gain a greater appreciation of the technical issues involved, so enhancing their employment prospects. Students of game design can practice these skills by building their own game audio engines based on the source code provided.
* Learn from an expert: the author brings a unique perspective to this subject from his experience as both a programmer and a musician * Develop your own game audio engines: the book and accompanying CD-ROM provide easy-to-follow instructions and coding which you can apply to your own game and multi-media projects * Keep up with the latest working practices in this rapidly evolving industry with this essential guide for both game audio programmers and audio artists |
Other books on Game Programming
The Video Game Theory Reader 2 Digital Character Development: Theory and Practice Game Sound: An Introduction to the History, Theory, and Practice of Video Game Music and Sound Design Game Feel: A Game Designer's Guide to Virtual Sensation (Morgan Kaufmann Game Design Books) Building XNA 2.0 Games: A Practical Guide for Independent Game Development (Books for Professionals by Professionals) The Complete Guide to Game Audio: For Composers, Musicians, Sound Designers, and Game Developers Foundations of 3D Graphics Programming: Using JOGL and Java3D Postmortems from Game Developer: Insights from the Developers of Unreal Tournament, Black and White, Age of Empires, and Other Top-Selling Games XNA 2.0 Game Programming Recipes: A Problem-Solution Approach (Books for Professionals by Professionals) Essential Mathematics for Games and Interactive Applications, Second Edition: A Programmer's Guide Beginning XNA 2.0 Game Programming: From Novice to Professional Nintendo Wii Flash Game Creator's Guide Programming Video Games for the Evil Genius Game Design Workshop, Second Edition: A Playcentric Approach to Creating Innovative Games Beginning Java Game Programming Second Edition
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