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Description
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The PC Graphics Handbook serves advanced C programmers dealing with the specifics of PC graphics hardware and software. Discussions address: · 2D and 3D graphics programming for Windows and DOS · Device-independent graphics · Mathematics for computer graphics · Graphics algorithms and procedural operations · PC video systems architecture, including its history and development · High-end graphics systems and coprocessors · Artificial life · Virtual reality · Animation techniques for simulations and video games · VGA, SuperVGA, and VESA · Device drivers · Graphics and animation primitives The authors cover the spectrum of PC graphics programming, including theoretical and practical topics - creating a singularly comprehensive resource for programmers. |
Other books on Computer Graphics
Fundamentals of Computer Graphics, Second Ed. Learning Processing: A Beginner's Guide to Programming Images, Animation, and Interaction (Morgan Kaufmann Series in Computer Graphics) Realistic Ray Tracing An Introduction to Computer Graphics and Creative 3-D Environments In Silico: 3D Animation and Simulation of Cell Biology with Maya and MEL (The Morgan Kaufmann Series in Computer Graphics) (The Morgan Kaufmann Series in Computer Graphics) High Dynamic Range Imaging Reconstruction (Synthesis Lectures on Computer Graphics) GPU-Based Techniques for Global Illumination Effects (Synthesis Lectures on Computer Graphics) Geometric Algebra for Computer Graphics Introduction to Computer Graphics: Using Java 2D and 3D (Undergraduate Topics in Computer Science) Interactive Curve Modeling: with Applications to Computer Graphics, Vision and Image Processing Machinima For Dummies (For Dummies (Computer/Tech)) Virtual Reality: Second International Conference, ICVR 2007, Held as Part of HCI International 2007, Beijing, China, July 22-27, 2007, Proceedings (Lecture Notes in Computer Science) Virtual Vixens: 3D Character Modeling and Scene Placement Vector Analysis for Computer Graphics Point-Based Graphics (The Morgan Kaufmann Series in Computer Graphics)
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