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Game Graphics Programming
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User review ok, but not great The contents of the book are relatively decent. But he never goes too in depth. It reminds me of a larger `Real-time Rendering` book. The book is easy to read, but I haven't read the whole thing. Also, there is a lot of missing / not working code on the CD. The examples related to SH and ambient occlusion are MIA in particular. There are empty folders with respect to the HDR stuff. But I'm guessing he wanted you to view the stuff in the DX SDK. User review Offers techniques transferable to any programming language or operating system Any college-level library strong in games or graphic programming needs as a basic, foundation reference Sherrod's GAMES GRAPHIC PROGRAMMING, a weighty, 644 page volume with accompanying cd-rom which offers techniques transferable to any programming language or operating system. From coverage of complex lighting and gaming techniques to the basics of game graphics, shading, and special effects, this comes from a university graduate in the Computer Information Systems program who has himself authored many games and graphics books. Diane C. Donovan California Bookwatch Other books on Game Programming | |||||||||||
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