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Real-Time Shader Programming



eBook Information



Real-Time Shader Programming

ISBN  1558608532
Release Date  31 December 2002
Page  424
Category  Game Programming
Tags  shader,  
real time,  
real-time,  
real-time rendering,  
real,  
real time rendering,  
real time operating system,  
real time system,  
real time operating systems,  
time,  
real-time systems,  
shade,  
shad,  
real time systems,  
pixel shader,  
1558608532,  
real time 3d,  
real time computer system,  
ad hoc,  
kernel programming,  
real-time collision detection,  
"real-time",  
real-time embedded multithreading,  
real-time system,  
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Description

Now that PC users have entered the realm of programmable hardware, graphics programmers can create 3D images and animations comparable to those produced by RenderMan's procedural programs--but in real time. Here is a book that will bring this cutting-edge technology to your computer.

Beginning with the mathematical basics of vertex and pixel shaders, and building to detailed accounts of programmable shader operations, Real-Time Shader Programming provides the foundation and techniques necessary for replicating popular cinema-style 3D graphics as well as creating your own real-time procedural shaders.

A compelling writing style, color illustrations throughout, and scores of online resources make Real-Time Shader Programming an indispensable tutorial/reference for the game developer, graphics programmer, game artist, or visualization programmer, to create countless real-time 3D effects










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