Real-Time Shader Programming
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ISBN |
1558608532 |
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Release Date |
31 December 2002 |
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Page |
424 |
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Category |
Game Programming |
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Tags |
shader, real time, real-time, real-time rendering, real, real time rendering, real time operating system, real time system, real time operating systems, time, real-time systems, shade, shad, real time systems, pixel shader, 1558608532, real time 3d, real time computer system, ad hoc, kernel programming, real-time collision detection, "real-time", real-time embedded multithreading, real-time system,
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Description
Now that PC users have entered the realm of programmable hardware, graphics programmers can create 3D images and animations comparable to those produced by RenderMan's procedural programs--but in real time. Here is a book that will bring this cutting-edge technology to your computer.
Beginning with the mathematical basics of vertex and pixel shaders, and building to detailed accounts of programmable shader operations, Real-Time Shader Programming provides the foundation and techniques necessary for replicating popular cinema-style 3D graphics as well as creating your own real-time procedural shaders.
A compelling writing style, color illustrations throughout, and scores of online resources make Real-Time Shader Programming an indispensable tutorial/reference for the game developer, graphics programmer, game artist, or visualization programmer, to create countless real-time 3D effects |
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