AI for Game Developers
|
| |
ISBN |
0596005555 |
|
Release Date |
30 November 1999 |
|
Category |
Game Programming |
|
Tags |
game, game engine, game technology, ai, 3d game, java game, ai and game, open gl, j2me game, game artificial intelligence, "ai for game developers", 0596005555, "ai for game", video game, 3d math primer for graphics and game development, flash game, game java, ai*, game wisdom, artificial intelligence game, game theory, game multiplayer, game development, c# game, game maker,
|
|
This book @Amazon |
View |
|
Description
Written for the novice AI programmer, AI for Game Developers introduces you to techniques such as finite state machines, fuzzy logic, neural networks, and many others, in straightforward, easy-to-understand language, supported with code samples throughout the entire book (written in C/C ). From basic techniques such as chasing and evading, pattern movement, and flocking to genetic algorithms, the book presents a mix of deterministic (traditional) and non-deterministic (newer) AI
|
Other books on Game Programming
|