AI for Game Developers
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ISBN |
0596005555 |
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Release Date |
30 November 1999 |
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Category |
Game Programming |
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Tags |
game, game engine, game technology, 0596005555, game development, "ai for game developers", ai, "ai for game", java game, artificial intelligence game, game theory, game programing, open gl, game programming, game maker, ai and game, 3d game, j2me game, game artificial intelligence, game developers, 3d math primer for graphics and game development, ai*, gam, card game, "ai ",
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Description
Written for the novice AI programmer, AI for Game Developers introduces you to techniques such as finite state machines, fuzzy logic, neural networks, and many others, in straightforward, easy-to-understand language, supported with code samples throughout the entire book (written in C/C ). From basic techniques such as chasing and evading, pattern movement, and flocking to genetic algorithms, the book presents a mix of deterministic (traditional) and non-deterministic (newer) AI
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