Directx9 Graphics: The Definitive Guide To Direct 3d
|
| |
ISBN |
1556222297 |
|
Release Date |
01 May 2005 |
|
Page |
500 |
|
Category |
DirectX |
|
Tags |
directx, 3d, graphics, direct, direct x, computer graphics, directx9, directx 9, 3d game, 3d max, directx c#, graphic, c# directx, directx 9 graphics, direct 3d, directx 3d, "the definitive guide", "direct 3d", graph theory, definitive, graph, 3d engine, directx 9.0c, 3d gaming, "directx",
|
|
This book @Amazon |
View |
|
Description
DirectX 9 Graphics: The Definitive Guide to Direct3D provides a detailed and comprehensive guide to getting started with DirectX, with a specific focus on Direct3D, a technology designed to create interactive multimedia products. This book demystifies DirectX, starting with the basics of setting up a DirectX application and finishing with the intricacies of real-time 3D animation. Learn how to:
* Create and render 3D worlds.
* Use index and vertex buffers to represent 3D primitives.
* Apply 3D mathematical theory to graphic design.
* Export 3D models from 3D rendering applications and import them into DirectX as meshes.
* Save and load data using X files.
* Create snow, rain, fog, and more using point sprites and particle systems.
* Animate pixel data on textures.
* Enhance your game world with real-time lighting and texture mapping.
* Employ skeletal animation to animate meshes. |
|