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Beginning OpenGL Game Programming



eBook Information



Beginning OpenGL Game Programming

ISBN  1592003699
Release Date  19 March 2004
Page  336
Category  Game Programming
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Description

Appropriate for programmers familiar with C++, this guide explains how to develop games using high performance graphics and game libraries, introducing both functions for creating objects in a 3D scene and moving objects around in the scene. Topics include primitives, transformations, matrices, colors, texture mapping, and vertex arrays. The CD-ROM contains source code, a math primer, advanced chapters, and the OpenGL easy extension library.










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