3D Game Engine Programming (Game Development Series)
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ISBN |
1592003516 |
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Release Date |
30 June 2004 |
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Category |
Game Programming |
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Tags |
game, 3d, "game engine", engine, 3d engine, 3d game engine, game engine, "3d game engine programming", 3d game, "game development", search engine, java 3d, "3d game engine", "3d game", direct 3d, 3d math primer for graphics and game development, game architecture, game directx 8, game +engine, 1592003516, java game, game physics, 2003, 3d max, c game,
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This book @Amazon |
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Description
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Developing your own 3D game engine can be a demanding task. If you?re up for the challenge, then "3D Game Engine Programming" is ready to take you through each step. All you need to begin is a working knowledge of C or C and basic knowledge of the DirectX and Direct3D interfaces. With these skills behind you, you?re ready to tackle the mathematical concepts and API-independent interfaces that will add up to your working game engine. This book takes you beyond simply building your game engine, showing you how you can apply it to implement a network deathmatch first-person shooter. You?ll also cover additional tasks such as implementing a level editor to build your own 3D levels from scratch with a graphical user interface. |
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