Designing Virtual Worlds
|
| |
ISBN |
0131018167 |
|
Release Date |
15 July 2003 |
|
Category |
Game Programming |
|
Tags |
virtual reality, virtual, virtual machine, designing, bartle, design, "designing virtual worlds", designing virtual worlds, "virtual worlds", virtu, virtual server, design principles, virtual world, world, designing virtual reality systems: the structured approach, designing interfaces, design patterns, virtual environments,
|
|
This book @Amazon |
View |
|
Description
Designing Virtual Worlds is the most comprehensive treatment of virtual worlddesign to-date from one of the true pioneers and most sought-after design consultants. It's a tour de force of VW design, stunning in intellectual scope, spanning the literary,economic, sociological, psychological, physical, technological, and ethicalunderpinnings of design, while providing the reader with a deep, well-grounded understanding of VW design principles. It covers everything from MUDs to MOOs to MMORPGs, from text-based to graphical VWs.
Designing Virtual Worlds brings a rich, well-developed approach to the designconcepts behind virtual worlds. It is grounded in the earliest approaches to such designs, but the examples discussed in the book run the gamut from the earliest MUDs to the present-day MMORPG games mentioned above. It teaches the reader the actual, underlying design principles that many designers do not understand when they borrow or build from previous games. There is no other design book on the market in the area of online games and virtual worlds that provides the rich detail, historical context, and conceptual depth ofDesigning Virtual Worlds. |
Other books on Game Programming
The Complete Guide to Game Audio: For Composers, Musicians, Sound Designers, and Game Developers Postmortems from Game Developer: Insights from the Developers of Unreal Tournament, Black and White, Age of Empires, and Other Top-Selling Games Essential Mathematics for Games and Interactive Applications, Second Edition: A Programmer's Guide Beginning XNA 2.0 Game Programming: From Novice to Professional Nintendo Wii Flash Game Creator's Guide Programming Video Games for the Evil Genius Game Design Workshop, Second Edition: A Playcentric Approach to Creating Innovative Games Beginning Java Game Programming Second Edition Beginning Game Development with Python and Pygame: From Novice to Professional (Beginning from Novice to Professional) Algorithmic Game Theory GPU Gems 3 Microsoft(R) XNA(TM) Unleashed: Graphics and Game Programming for Xbox 360 and Windows (Unleashed) Introduction to Game Programming with C++ (Wordware Game Developer's Library) Professional XNA Game Programming: For Xbox 360 and Windows Pro Java 6 3D Game Development: Java 3D, JOGL, JInput and JOAL APIs (Expert's Voice in Java)
|
|