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Designing Virtual Worlds



eBook Information



Designing Virtual Worlds

ISBN  0131018167
Release Date  15 July 2003
Category  Game Programming
Tags  virtual reality,  
virtual,  
virtual machine,  
designing,  
bartle,  
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"designing virtual worlds",  
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"virtual worlds",  
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design principles,  
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designing virtual reality systems: the structured approach,  
designing interfaces,  
design patterns,  
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Description

Designing Virtual Worlds is the most comprehensive treatment of virtual worlddesign to-date from one of the true pioneers and most sought-after design consultants. It's a tour de force of VW design, stunning in intellectual scope, spanning the literary,economic, sociological, psychological, physical, technological, and ethicalunderpinnings of design, while providing the reader with a deep, well-grounded understanding of VW design principles. It covers everything from MUDs to MOOs to MMORPGs, from text-based to graphical VWs.

Designing Virtual Worlds brings a rich, well-developed approach to the designconcepts behind virtual worlds. It is grounded in the earliest approaches to such designs, but the examples discussed in the book run the gamut from the earliest MUDs to the present-day MMORPG games mentioned above. It teaches the reader the actual, underlying design principles that many designers do not understand when they borrow or build from previous games. There is no other design book on the market in the area of online games and virtual worlds that provides the rich detail, historical context, and conceptual depth ofDesigning Virtual Worlds.










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