Core Techniques and Algorithms in Game Programming
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ISBN |
0131020099 |
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Release Date |
30 November 1999 |
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Category |
Game Programming |
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Tags |
game, algorithm, algorithms, game engine, "game programming", core, game development, core techniques and algorithms in game programming, genetic algorithm, flash game, game programing, c++ game, java game, 0131020099, data structures and algorithms for game developers, math game, core techniques and algorithms, game playing, 3d game, game math, video game, core techniques and algorithms in game programming, introduction to algorithms, game programming in c++, game theory,
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Description
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To even try to keep pace with the rapid evolution of game development, you need a strong foundation in core programming techniques-not a hefty volume on one narrow topic or one that devotes itself to API-specific implementations. Finally, there's a guide that delivers! As a professor at the Spanish university that offered that country's first master's degree in video game creation, author Daniel Sanchez-Crespo recognizes that there's a core programming curriculum every game designer should be well versed in-and he's outlined it in these pages! By focusing on time-tested coding techniques-and providing code samples that use C , and the OpenGL and DirectX APIs-Daniel has produced a guide whose shelf life will extend long beyond the latest industry trend. Code design, data structures, design patterns, AI, scripting engines, 3D pipelines, texture mapping, and more: They're all covered here-in clear, coherent fashion and with a focus on the essentials that will have you referring back to this volume for years to come. |
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