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The Art Of Computer Game Design: Reflections Of A Master Game Designer



eBook Information



The Art Of Computer Game Design: Reflections Of A Master Game Designer

ISBN  0881341177
Release Date  01 June 1984
Category  Game Programming
Tags  game,  
"game design",  
reflection,  
wf,  
"art of computer",  
"the art of computer game design",  
"the art of computer",  
reflect,  
designer,  
game engine,  
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Description

The Art of Computer Game Design is a book that was written in 1982 by game design guru Chris Crawford. Crawford worked as a game designer for Atari in the 70s and is the author of Balance of Power, a bestselling game. The orginal book has been out of print for years, but this link will take you to a downloadable .PDF copy of the book. Crawford includes six precepts for computer game design that are still true, twenty years after the original text was written. The precepts include: Go with the grain (work with the strengths of the computing medium); Don't transplant (taking a board game and converting it to a computer game doesn't work); Keep it clean (stay close to the theme and avoid distracting details); Store less and process more (what we in computer simulation call dynamic complexity vs. detail complexity).










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