The Art Of Computer Game Design: Reflections Of A Master Game Designer
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ISBN |
0881341177 |
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Release Date |
01 June 1984 |
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Category |
Game Programming |
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Tags |
game, "game design", reflection, wf, "art of computer", "the art of computer game design", "the art of computer", reflect, designer, game engine,
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This book @Amazon |
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Description
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The Art of Computer Game Design is a book that was written in 1982 by game design guru Chris Crawford. Crawford worked as a game designer for Atari in the 70s and is the author of Balance of Power, a bestselling game. The orginal book has been out of print for years, but this link will take you to a downloadable .PDF copy of the book. Crawford includes six precepts for computer game design that are still true, twenty years after the original text was written. The precepts include: Go with the grain (work with the strengths of the computing medium); Don't transplant (taking a board game and converting it to a computer game doesn't work); Keep it clean (stay close to the theme and avoid distracting details); Store less and process more (what we in computer simulation call dynamic complexity vs. detail complexity).
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