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Microsoft® XNA™ UNLEASHED Graphics and Game Programming for Xbox 360 and Windows Chad Carter Foreword by Tom Miller Developer, XNA Game Studio Express, Microsoft Corporation Microsoft XNA Unleashed provides comprehensive coverage and solid instruction on how to leverage the XNA Framework to create high quality games for Windows and the Xbox 360. The author shows you how to take full advantage of the many features the XNA Framework provides; you will learn the intricacies of important tasks such as adding sound and music to games, as well as creating, loading, and texturing 3D objects. In addition to providing coverage of 2D programming, the author shows you how to create sophisticated 3D games. All the important topics such as physics, artificial intelligence, and special effects are covered in detail. Chad Carter is the CTO at Robertson Marketing Group. Many Fortune 500 companies use the ecommerce system he architected and developed from the ground up for the promotional business sector. He has been creating DirectX applications since 1996 and has developed games using Managed DirectX. Chad created a 3D locomotive simulator for Norfolk Southern that is used to teach children to obey railroad crossings signals. Chad’s website devoted to the XNA Framework can be found at www.xnaessentials.com.  Learn how to install and use XNA Game Studio Express  Discover how to build, deploy, and debug games for the Xbox 360 and Windows  Examine the XNA Framework in depth: 2D, 3D, sound, input, and HLSL  Learn how to create game components and game services  Delve into performance tuning techniques  Discover how to extend the Content Pipeline  Learn how to use the Microsoft Cross-Platform Audio Creation Tool (XACT) to add sound and music to games  Create a full 2D parallax side-scroller game  Discover how to use sprite batches  Learn to make the most of sprite fonts  Create 2D components such as splash screens and progress bars  Examine the different sprite batch blending modes  Discover 2D cel animation  Examine the High Level Shader Language (HLSL) in detail covering basic HLSL as well as vertex deformations and post-processing effects  Create a full 3D game that includes a 2D radar in the Heads Up Display (HUD), and much, much more CD-ROM includes • All C# examples and source code presented in this book. • Explosion Generator tool for generating explosion animations. Introduction 1 Part I Get Up and Running with XNA on Your PC and Xbox 360 1 Introducing XNA and XNA Game Studio Express 7 2 XNA and the Xbox 360 19 3 Performance Considerations 35 Part II Understanding XNA Basics 4 Creating 3D Objects 59 5 Input Devices and Cameras 85 Part III Content Pipeline 6 Loading and Texturing 3D Objects 113 7 Sound and Music 123 8 Extending the Content Pipeline 153 Part IV 2D in XNA 9 2D Basics 171 10 2D Effects 191 11 Creating a 2D Game 217 Part V High Level Shader Language 12 HLSL Basics 255 13 Advanced HLSL 275 Part VI Physics and Artificial Intelligence 14 Physics Basics 289 15 Finite State Machines and Game State Management 307 16 AI Algorithms 337 Part VII 3D Effects 17 Advanced Texturing Techniques 353 18 Special Effects 379 19 Particle System. 397 Part VIII Putting It Into Practice 20 Creating a 3D Game 433 21 Improving the Game 463 22 Finishing Touches 479 Index 501 |