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Symbian OS C++ for Mobile Phones (Symbian Press) Google Search |
The existing material from the volumes will be combined, with explanations and example code updated to reflect the introduction of Symbian OS v9. New and simplified example application will be introduced, which will be used throughout the book. The reference and theory section in particular sets this book apart from the competition and complements other books being proposed at this time. Anyone looking for a thorough insight into Symbian OS C++ before moving onto specialize on particular Symbian OS phones need this book! It will not teach people how to program in C++, but it will reinforce the techniques behind developing applications in Symbian OS C++, and more. This innovative new book covers Symbian OS fundamentals, core concepts and UI. Key highlights include: A quick guide to Kernel Platform security Publishing Applications View Architecture Multi-User games In contrast, Symbian OS C++ for Mobile Phones provides a solid foundation for learning to program this relatively new breed of devices. It covers a lot of material in a fair amount of depth and will help newbies to ascend the steep learning curve. Without this book, those new to Symbian programming will need to scour the SDK docs, trawl the newsgroups, and rely on kind souls from the UK to help with their inevitable programming questions. I would have given this book 4 stars had it not been for several disappointing characteristics. First, there are too many authors. The writing style changes and information is repeated unnecessarily and in jarring ways. Second, the book sometimes repeats what's in the SDK docs, albeit in a consolidated form, without adding pragmatic insight and value. Third, it does not delve into some real-world, complex topics in any meaningful way. For example, the text quickly discusses messaging (SMS/MMS) but does not provide a digestible example of programmatically constructing an MMS. Fourth, it does not include Series 60 information, which is a shame given that the Series 60 is a very popular platform. All in all, this is a good book that provides relevant, helpful information that will flatten the learning curve considerably. The book rather briefly mentions Series 60 ( still the predominant UI among symbian-based smartphones ) and Series 80 ( Nokia Communicators ), and then moves on. All sample code provided by the authors ( downloadable from the books website ), is targeted strictly towards UIQ. While the number of subjects covered( UI, file system, memory handling, Bluetooth, communications ) serve their purpose, the book just seems too haphazardly composed to be easily digestable. At least they did provide a few small applets which demonstrate some of the subjects ( strings, simple drawing ) covered, before they present their version of the classic Battleship game ( which in it's favor does implement a communication stack for multiplayer use ). My ONE strong suggestion to the authors would've been not to ignore the Series 60 platform altogether. The last book for Series 60 left a lot of room for the authors of this book, to have tied the loose ends that the SDK leaves open, together. Other books on Symbian |
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