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Physics for Game Programmers



eBook Information



Physics for Game Programmers

ISBN  159059472X
Release Date  20 April 2005
Category  Game Programming
Tags  physics,  
game,  
physic,  
"physics for game programmers",  
palm,  
game programming,  
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Description

This book illustrates how to infuse compelling and realistic action into game programmingeven if you dont have a college-level physics background! This book covers the basic physics and mathematical models and then shows clearly how to implement them basics to accurately simulate the motion and behavior of cars, planes, projectiles, rockets, and boats.

This book is neither code heavy or language-specific, and all chapters include unique, challenging exercises to solve. This fun book also includes historical footnotes and interesting trivia. The style will be light and conversational, and all physics jargon will be properly and clearly explained.











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