FlazX | Categories | Forum | Links | Blog | Login


Geometric Algebra for Computer Graphics



eBook Information



Geometric Algebra for Computer Graphics

ISBN  1846289963
Release Date  28 March 2008
Category  Computer Graphics
Tags  graphics,  
This book @Amazon  View

Tools



Google Search

Google
Web flazx.com

Description

Geometric algebra (a Clifford Algebra) has been applied to different branches of physics for a long time but is now being adopted by the computer graphics community and is providing exciting new ways of solving 3D geometric problems.

John Vince (author of numerous books including Geometry for Computer Graphics and Vector Analysis for Computer Graphics) has tackled this complex subject in his usual inimitable style, and provided an accessible and very readable introduction.

As well as putting geometric algebra into its historical context, John tackles complex numbers and quaternions; the nature of wedge product and geometric product; reflections and rotations (showing how geometric algebra can offer a powerful way of describing orientations of objects and virtual cameras); and how to implement lines, planes, volumes and intersections. Introductory chapters also look at algebraic axioms, vector algebra and geometric conventions and the book closes with a chapter on how the algebra is applied to computer graphics.










Top 100 Search Keywords
Last 100 Search Keywords

Doctor Jhunz
Daily Internet Guide
EgyDown
Share4All
Free ebooks search engine!
Providings.com
DownArchive
Allulook4.com
eu-warez.net




eXTReMe Tracker